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HITMAN 2 ISLE OF SGAIL

“We are proud to show the result of our collaboration with IO Interactive having worked on HITMAN 2 at elite3d."

Our main responsibilities have been supplementary work on environment modelling, texturing, optimization and prop concepts for the levels of Miami, Mumbai, Colombia, Isle of Sgàil and Whittleton Creek.

The final images are the result of the work of many people across different studios as Sumo Digital and teams working side by side to provide you this amazing game experience.

I've been working as a Lead Environment Artist at Elite3d developing the modular system for the castle walls and surroundings along with vertexpaint, decal palcement and optimization managment for Isle of Sgàil, working hand by hand with SumoDigital and IO Interactive. Special Thanks to my team, Mark and Greg from Sumo Digital and Morten Olsen from IO Interactive.